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Top long-established high-tech inventions

Top long-established high-tech inventions

  • Virtual cryptocurrencies died out 10 years before Bitcoin

Critics often laugh at digital currencies as an unstable trendy commodity that is prone to investment failure. Because this concept has been rolled over before. The first electronic money appeared as early as the early 1990s, but it failed to survive 2000, which is almost as successful and memorable as the "Living Class: New Class".

The fear and boredom of banks is as old as the banks themselves, which inspired David Chaum to invent "DigiCash" in 1992. All beginnings are hard. At least a year or two, Chaum has become a third-rate technology expert. Chaum advocates financial privacy, and articles about him in magazines like Wired give him the illusion of no traceable cash flow.

What can go wrong? Almost everything went wrong. That 10 years was too early, Chaum's digital currency could not be linked to a viable market, and his company went bankrupt in 1999. It may be too early even if it is now. There are many difficulties for the well-known bitcoin to achieve real success-such as the lack of merchants that recognize the currency. But who knows what the future looks like?

  • 50 years before the advent of cloud technology, we had Multics

In the 1960s, "cloud technology" was just about a "compatible time-sharing sharing system" that allowed multiple users to borrow the same huge machine. At that time, a computer such as the IBM 7090 would cost about $ 3.5 million, and it would require a room as large as a basketball court. Therefore, MIT's Multics (MULTiplexed Information and Computing System) is a solution: a host that can serve merchants, Wall Street elites and keen horses who are keen on rowing. That is really the field of gentlemen.

  • 3D movies have appeared in the silent era

3D movies are either considered a nightmare that causes headaches or the future of filmmaking, but it all depends on who you ask. At least one of the above points is wrong. 3D movies are also old objects, and they existed long before the movie had no sound. Since that time, 3D technology hasn't changed. The only difference is that the film has changed from film to digital. The dual-lens camera system and dual projection unit used in the filming of "Avatar" were nothing more than an improved version of Harry K. Fairall and Robert F. Felde's , The Power of Love , in 1922 . This film was also a technical blockbuster at the time, although there were no blue cats over 2 meters high.

  • The first computer dating service started in the 1950s

If you are relying on the algorithms of OkCupid, eHarmony, and Match.com to find a soul mate, we are very sorry to inform you that people have been trying to find the perfect companion formula for almost as long as the computer was alive. The first version of this idea dates back to a Stanford University project in 1959 involving a 5-ton computer and punch card. This is the first and only time in history that someone has found an object.

Harvard students quickly found it profitable, and they were the first to monetize loneliness-a concept that was quickly adapted and named " Project Flame " by Indiana University students . This concept was particularly popular on college campuses and became a major event in the years before sexual liberation. The survey card is put into a computer, and the computer matches people based on the data on the card.

In the second half of the 1960s, the concept became popular, and then computer dating agencies sprang up around the world. In the late 1960s, the "TACT Program" was established in New York to solve marriage problems for singles, 30 years before EliteSingles. In 1969, advertisements for computer dating agencies began to appear in Life magazine.

  • You can download games before you are born

Mattel's Intellivision game console, released in 1979, is of great significance. If there is only one reason to say, it is designed for those who cannot go out or are unwilling to buy game cassettes. You can call and buy games without paying money at home, which marks the beginning of the glorious tradition of game fans stealing their mother's credit card to buy games.

Beginning in 1981, you can install a special device called PlayCable, which can connect your console to a coaxial TV cable to get games instantly (at least according to 1981 standards) . Connect and wait for you to watch "War and Peace", then you can play the downloaded game. Industry competition is fierce, and even with games like Super Mario and Pac-Man, Intellivision's doomed failure can't be restored. It was cool in 1991, mainly due to the technical bottleneck of the weak PlayCable memory card. And now we are not strong enough, there is no game console with such luxurious imitation wood panel.

  • Nazi scientists successfully built early forms of Skype

Prior to 1936, videophones were just a sci-fi story, and a few experiments around this concept ended in failure. However, in that year, Germany made a working model machine in time and showed it to the world at the 1936 Olympics. This is a huge face project to show the "millennium" of the German Empire's staying power.

"Fernsehsprechstellen", literally translated as "television station", is a device that gives people the opportunity to talk face-to-face with other people on the TV screen, provided they are all connected to another video telephone system in Germany's Deutsche Post network. This project was completely abandoned afterwards, because the Nazi technical attention was transferred to other "projects". The only evidence of its existence is buried in an unknown museum. Only this time, Stanley Kubrick was really left behind by the times.

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